![]() Each Boon has three different stats that can be granted as a bonus in Pair Up, with an S support always granting the chosen stat as a bonus, with the exception of HP, which grants defense at S support. The following lists the impacts an Boon or Bane make to a Corrin's stat cap modifiers a blank cell in one of the tables results in a stat not being impacted by a selected Boon or Bane.Ĭorrin's support-based Pair Up bonuses are completely dependent on Corrin's Boon and Bane, in a manner yet even more complex than stat cap modifiers. All boosts and nerfs added up together in this way make up Corrin's stat cap modifiers (as Corrin's default stat cap modifiers are zero all around). A choice of HP as either Boon or Bane sees five stats total impacted, three the size of the small boost/nerf as seen in other stats, the other two an even smaller boost if chosen as the Boon or the same size nerf if chosen as the Bane. ![]() Whenever a stat other than HP is selected as an Boon or Bane, a large boost or nerf is applied to Corrin's modifier in the chosen stat, and a smaller boost or nerf is applied to two other stats. The following lists the impacts an Boon or Bane make to Corrin's growth rates a blank cell in one of the tables results in a stat not being impacted by a selected Boon or Bane.Ĭorrin's stat cap modifiers are also impacted by Boon and Bane, in a manner even more complex than growth rates. These alterations, when mathametically applied to Corrin's base growth rates, result in the final growth rates for that particular Corrin. The selected Boon and Bane make the largest impact on the selected stat's growth rate, but each selected stat also gives smaller boosts or nerfs to two other stats' growth rates. The Boon and Bane system starts to become more complex when affecting Corrin's growth rates, as the Boon and Bane both affect three stats instead of simply the selected stat. The following is the list of boosts and nerfs the Boon and Bane can make to Corrin's base stats: Simply put, the stat chosen as Boon will receive a boost to its base, the stat chosen as Bane will receive a nerf to its base, all other stats are not affected. The Boon and Bane's impact on Corrin's base stats is perhaps the most straightforward of the alterations the Boon and Bane can make on Corrin. 5.1 Neutral growth rates for non-primary class trees. ![]() I ran an Malig Knight!Corrin to endgame in Revelation without much trouble, which also sacrificed Yato usage. You may find it preferable to let Kana be Mikoto 2.0 (or 3.0, who knows) in lieu of Corrin just so Corrin can continue to use Yato. That is something you need to plan around when it comes to carrying it out. ![]() Now the weakness of this build is that you 1) can’t use Yato for battle, and it’s a really good weapon, and 2) Corrin doesn’t have an enemy phase without strong positioning, so defeating 3, 4, or more enemies per turn isn’t possible for Priestess!Corrin. A mixed build would take a few from each, something like Live to Serve, Inspiration, Draconic Hex, Savage Blow, Warp. You have no enemy phase, so try Blow skills in order to improve your combat performance on player phase.īoth builds will benefit from Warp – heck, every build benefits from Warp to some degree. She’ll be really good at fighting magic units, better if you use something like the Spellbane Yumi, and Bowfaire will improve your damage output (if you’re feeling gutsy, try Life or Death instead). Draconic Hex will get you a decent amount of mileage as well. Other than that, you’re looking primarily at rally skills and Replicate.Īn offensive build is going to look for Magictaker ( to my knowledge, this is not currently available through Heirs of Fate II DLC), which will allow your Shining Bow damage to snowball in lieu of offensive skills. Live to Serve, Inspiration, Malefic Aura, and Demoiselle all contribute to a support build, and three out of those four are available just by A-supporting Felicia. The support build is going to want to style themselves after Maids. Alternatively, +Spd with anything besides -Mag or -Def. A pure offensive build will likely prefer another class.Īt any rate, you’ll get the most mileage out of Shining Bow as primary weapon with physical bows as secondary – mostly for fighting mages – running a +Mag boon with anything besides -Def or -Spd. You can do either a support or a damage build, or a mix of the two, with the support build being easiest. A Priestess is basically a Maid with bows. Rule #2: Every class is at least good at something. The passive buffs for the upgraded versions are nice. Rule #1: Keep Yato in the inventory anyways.
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